Consumers are expected to spend $33 billion on apps this quarter and download more than 13.5 billion games
In both app stores, games are expected to account for 65% of all consumer spending in Q2 2022. And, according to quarterly data from data.ai, mobile is now the biggest force in gaming and drives 60% of global gaming spending, thanks in large part to its broad demographic reach and range of games. During this quarter, consumers are expected to download more than 13.5 billion games and spend more than $21.4 billion. Compared to pre-pandemic Q2 2019, mobile gaming is expected to generate 30% more revenue this quarter and see a 25% increase in average weekly game downloads, confirming the continued pandemic-fueled mobile gaming boom.
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